for the most part, a ghost and a glitch develop from a similar ephemeral root; meaning that we don't expect either of them, and once engaged, they quickly disappear. if they weren't so elusive, ghosts and glitches would be robbed of their importance, even their essence. we wouldn't notice a ghost if it were commonplace, as rarity imparts value. with that said, there are certain circumstances where ghosts can be expected. seances, for example, represent the act of a haunting in a controlled environment. whether these performances really contact the dead, i can't be sure, but they certainly present the possibility of a ghost repeatably and in a space where such a thing may be studied. in this way, glitch art is likened to a seance, coaxing out something hidden so that it may be shared and explored.
gli.tc/h was a convergent, international conference; incorporating live performances, workshops, screenings, lectures, and discussions. its purpose was to explore and understand the paradigms surrounding what has been called 'glitch-art' - forms of dirty new media that employ an intentional misuse of software and/or hardware to create functional artistic expressions. every participant contributes a different sensibility - some aiming to violently hack the system, some to elegize the death of analog media, and some who draw parallels between malfunctioning code and malfunctioning bodies.